Role: Sole Accessibility & UX Content Designer

Timeline: 12 Weeks

The Challenge

Standard medical check-in software is frequently rigid, visually cramped, and exhausting to navigate prior to an appointment. When intake systems fail to account for complex real-world physical and cognitive constraints, physical strain and mental fatigue accumulate rapidly, leaving vulnerable patients reliant on others or leading to preventable input errors.

To solve this, I designed a multi-device health intake interface using principles I developed through my studies and hands-on experience as a clinician rehabilitating individuals with progressive neurological conditions. This includes applying frameworks from Augmentative and Alternative Communication (AAC), neuro-rehabilitation, and my direct work with exhausted caregivers and patients with motor tremors, paresthesia, and visual field cuts. By structuring layouts to accommodate alternative access methods like eye-gaze tracking and switch access, I created an intake system that protects data integrity while giving patients independence and dignity.

Core Design Solutions

Hardware-Integrated Recalibration Scaffolding

I designed a persistent, full-screen recalibration trigger and auto-save architecture tailored directly to eye-gaze tracking constraints. When mid-session gaze drift or posture shifts occur, users can instantly recalibrate their tracking hardware without losing form progress, eliminating the anxiety of lost data and accommodating physical fatigue during extended access sessions.

Health intake screen prompting the user to recalibrate their eye-gaze tracking, with progress auto-saved.

Spatial Target Separation & Eye-Gaze Optimization

I configured input options and navigation controls to clear out cramped UI boundaries. By centering interactive elements, increasing target padding, and integrating 1.5-second dwell-time thresholds on edit controls, I created distinct, predictable touch and focus zones. This directly reduces mis-taps for users managing fine motor tremors, as well as selection errors for eye-gaze users experiencing ocular drift.

Review screen with widely spaced identity fields, symptom cards, and clearly separated edit buttons.

Tactile Neuropathy & Tremor Safeguards

To accommodate users with paresthesia or loss of physical sensation, I designed every interactive component to trigger an immediate visual state change paired with distinct haptic cues. Additionally, I built a 300ms input delay directly into the front-end logic to filter out involuntary muscle spasms, preventing erratic double-clicks while assuring users with severe neuropathy that their intent was accurately captured.

Mobile screen asking whether symptoms have gotten worse, with large Yes and No buttons showing distinct selected states.

Clinical and Design Impact

WCAG 2.1 AA Compliance: Engineered a responsive web architecture centered around Tobii Dynavox 12-inch hardware specifications, incorporating blue-light mitigation, full-screen mid-session recalibration, and high-contrast visual scaffolding.

Real-World Usability: Showed how AAC and neuro-rehabilitation principles translate directly to health technology. Designing for severe motor tremors, paresthesia, and ocular fatigue restores patient autonomy during pre-appointment check-ins while ensuring accurate data collection for clinical staff.

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